NEW CONTENT NOW AVAILABLE!

I have taken all of your excellent feedback throughout the jam and implemented it into this new and improved version of the game, now with bonus endgame content.

This game is best experienced full screen!

Description

Scales of Justice is an alternate universe detective game where there are no laws, only consequences. As a detective, it is not just your job to figure out what happened, but it is also your job to figure out the scale of the harm done. Is it right to do a bad thing if it prevented something worse? Does hurting a bad person make you good or evil? This game won't answer those questions, but it might help players figure it out for themselves.

The game's central mechanic is dialogue analysis. The character's dialogue is filled with hidden links that lead to new discoveries. If you just listen to the suspects without digging any further, they keep their cards close to their chests, but if you click on the right details and press them on it, they might let some crucial details slip...

Please discuss your findings in the comments. To truly solve this game, you either need to do several playthroughs or consult other players. Both approaches are fine.

Content Warning

Drug/Alcohol Mention, Minor Language, Implied Stalking

Known Bugs

None

Credits

Audio by RokzRoom https://freesound.org/people/RokZRooM/

Courtroom Background by Vector Pouch http://www.freepik.com

Updated 20 days ago
Published 26 days ago
StatusReleased
PlatformsHTML5
Authorsophieisconfused
GenreVisual Novel
Made withTwine
TagsDetective, Meaningful Choices, Mystery
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Download

Download
Scales of Justice 1.4.html 505 kB

Comments

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Really cool concept! I find it very interesting to use the theme of the Jam to make a story game. The dialouge is well written and the art looks really nice. Sound effects and more music would have been cool.

When talking to Lena I unfortunately got this error when I tried to get more infos from her.

"Chianti Q" isn't valid Harlowe syntax for the inside of a macro call.Maybe you misspelled something? Also, as of 3.3.0, Javascript syntax is not allowed inside macro calls.

 Feels like I can't continue because of this or maybe I am just missing something. Either way, reading through all the dialouge was very enjoyable :)

Yep, someone else has reported that bug too. I fixed it after the jam deadline, unfortunately.

ah that’s unfortunate. I’ll check it out once the updated version is out!

on the other hand, congrats on finding that. It’s all the way in the Lena section behind a silence of the lambs joke. My playtester missed it.

It's good to see a game that uses the theme for something else that involves size or quantity. I feel like this game should have had more scenes or illustrations. Different scenarios while reading the dialogues would bring more immersion. I also miss some kind of game juice to this: characters moving, UI reacting to clicks, etc. But overall I liked the graphics.

(+1)

Oh for sure. A lot of that stuff had to be cut for time, sadly. I would love to add more backgrounds and character posing. I also had a tilting scale mechanic that didn't get done in time.

This is sick :)